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Jack Bell - Game Audio Demo Reel
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About
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ABOUT ME

Hi, I’m Jack, a sound designer for video games! I'm originally from Newcastle upon Tyne, UK, but I'm now living in Leeds, where I'm working as a Junior Sound Designer at Formosa Interactive UK.

I'm excited about both the creative and technical sides of sound design. I love finding creative solutions to complex implementation problems, and designing high-level audio systems.

You can find my CV here.

Skills: Sound Design, Wwise, FMOD Studio, UE4/5 Native Audio System and Blueprints, Reaper, Field Recording

MY FAVOURITE GAMES LATELY:

​Elden Ring

Counter Strike

Dark Souls

Mini Motorways

Tunic

MY DOWNTIME/HOBBIES:

Cooking​

Playing guitar

Football

Movies

Rock Climbing

GAMES ON MY WISHLIST

Silent Hill 2

Civilisation VII

Death Stranding 2

Stalker 2

Zelda: Echoes of Wisdom

Projects

PORTFOLIO

The Last of Us Part Two - Sound Redesign
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THE LAST OF US:

PART TWO 

GAMEPLAY SOUND REDESIGN

A sound redesign of an encounter from the Hill Crest chapter of The Last of Us: Part II.

Starfield - Sound Redesign
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STARFIELD

GAMEPLAY SOUND REDESIGN

A gameplay sound redesign of some clips from the Starfield announcement trailer.

Homestead - Extended Gameplay Footage
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Homestead - Dynamic Wind System Deep Dive
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Homestead - Footsteps and Foliage Deep Dive
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Homestead - Voice Management System Deep Dive
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Homestead - Physics Objects System Deep Dive
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HOMESTEAD

GAME AUDIO DEMO LEVEL

Homestead is a short demo game I made myself in Unreal Engine 4 using assets from the Unreal Marketplace, with audio implementation in FMOD Studio. Inspiration was taken from games like The Long Dark and Firewatch, and it was developed to showcase various implementation techniques, including foliage interaction audio, a dynamic weather audio system, a physics-audio system, and a rudimentary voice management system. You can hear more about that in the deep dive videos above!

Soul City - Extended Gameplay Footage
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SOUL CITY

GAME AUDIO DEMO LEVEL

Using a map from the Unreal Engine Marketplace, I was able to showcase my sound design and implementation skills within the Unreal Engine. Inspiration was taken from games such as CyberPunk 2077, and Deus Ex in order to achieve a futuristic-apocalypse theme. Using blueprints and sound cues I was able to demonstrate technical and creative skills through sound design.

Wwise - Interactive Music System Demo
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INTERACTIVE MUSIC SYSTEM

WWISE ANNOTATED DEMONSTRATION

As part of my Wwise learnings, I decided to implement a dynamic music system into Wwise, showcasing an exploration, stealth and combat loop, complete with stingers and modulation on RTPCs.

Contact

CONTACT

Thanks!

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